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Cocoon App

By | Design Theory, Inspiration, Interaction Design, Product Design, Research | No Comments

cocoon-1From smart dishwashers to light control apps, CES the past few years has forecasted that home automation will be a huge part of our future. As part of my User Experience studies, I became drawn to the idea of home robotics and apps. I had little experience personally, so I started researching different types of automation hardware and software. It’s fascinating that we can change our home’s features by integrating technology into different aspects of a house. I decided to concept my own home automation app for IOS and the Apple Watch.

There is a lot of great preexisting software that aims to help users improve their home. One great app is called Nest, the “learning thermostat”. Nest App has a clear focus on controlling your home’s temperature. The focus is clear, and the copy and UX is easy. The app uses engaging language and features like add and organize your presets. Another app I researched was Insteon Hub. Insteon Hub had more diversified offerings, like access to sensors, energy monitor systems and lighting presets. Another app that I found interesting was Control4 app. The app is uniquely personalized, you can input how you like your lights, how you prefer to listen to music, watch TV and feelsecure. Control4 gives you a way to control your home, from anywhere. I found this delightful because it feels as though the apps mission is simply to enhance your home. It helped inspire me because home automation ultimately has the power to improve the way you play music, control your pool and spa, cook in your kitchen and find safety in your home.

I started the project by exploring on what excites users about improving their home experience with technology. Is our society feel drawn to invest in home automation’s often expensive technology? Why are some hesitant or uninterested? I studied a few hundred of my friends, coworkers and classmates to gauge if and why people are using home automation technology. I found many people didn’t feel a need, or even think about investing in adding new tech to their home or apartments. While many thought that the idea was good, it wasn’t enough for to make the leap. I also found some people who had invested, but weren’t using the technology habitually.

After researching, I started to develop personas, journey maps and do exercises like card sorting to help me understand what to make of my discoveries. Based on my findings, I ultimately decided to focus on creating an app that humanizes and gamifies the home automation experience. I ended up developing a concept of an app that uses algorithms that learns users’ behaviors and with those algorithms make recommendations to users in an authentic, personal way. For example, it could make recipe recommendations based on refrigerator inventory or develop a playlist based on the music you play while getting ready for you. As well, my second finding the need to humanize the different attributes of the app by having each service and suggestion be guided by a character; the butler for home cleaning, DJ for your speakers and chef for your refrigerator inventory.

I saw that people had a hard time making a habitout of home automation. By personifying the experience, it was a way for users to better connect with the technology personally. I went to a talk recently by UX Designer Megan Fisher. She talked about how the use of a face makes a huge impact on a user and helps them connect with a product long-term.

There has been a trend in artificial intelligence becoming a part of discovery, and that feeling of connecting with a ‘person’ has become a part of our culture. But by developing unique character sets in complicated or uncommon technology, I believe it would ultimately guide the user. It’s comforting to feel as though you have a team behind you, working with you to build a better home and life.

As well, I noted that many users were drawn to the fantasy-like experiences of home automation that they had seen in the movies. I modeled the app with inspiration from movies like ‘smart home’, and the Jetsons. You can get recommendations and plan in advanced the food, music and home settings for pool parties, movie nights or an evening at home cooking. All personalized and calculated by your team of home experts.



Adobe Max 2016

By | Design Theory, Research | No Comments

I got the opportunity to attend Adobe Max creative conference in downtown San Diego earlier this month. The conference blew me away; I learned an incredible amount about design thinking and came out the conference inspired and motivated.

Walking into the first day, it was amazing to see 10,000 designers from all over the world gathered in one place. It’s hard to even begin, given the amount of remarkable keynote speakers – filmmaker Quentin Tarantino, Airbnb head of global marketing Ariem Anthony, fashion designer Zac Posen.

Processed with VSCO with f2 presetProcessed with VSCO with p5 presetAdobe Max gave a glimpse into the future of trending design like artificial intelligence, virtual reality, facial recognition and rapid prototyping. There were some major app updates, so I wanted to note a few big ones. Adobe launched Adobe XD, a rapid prototyping tool that seems fantastic for web and interaction designers. I’ve been able to experiment with it this week, and while initially it does seem to have limitations in comparison to more robust tools, it’s tagline “Design at the speed of thought” seems to be accurate. It is very intuitive and has features for UX designers like easy previewing, automatic links across art boards and quick collaboration. As well, since Adobe Max, my team has started to use Creative Cloud libraries. I went to a session “Cutting your time in half with Creative Cloud Services”, and it made me wish I had used libraries sooner to share and keep track of projects. It’s easy to set up libraries (you can see here) and it seems like a habit worth developing.


adobe-mediumMe and Irene at Max Gallery


I was giddy to personally meet one of my favorite designers, Timothy Goodman at his talk “ The Difference Between Being Cute & Being Creepy Is One Emoji”. Timothy Goodman is fantastic not only for his incredibly unique campaigns like 40 Days of Dating and 12 Days of Kindness. I am more inspired by his ability to showcase his humanity through the content he produces. I am an avid follower of Timothy, not necessary for the beauty of his work, but for the honest, raw and relatable nature of the campaigns he produces. He talks about his flaws, fears and passions in everything from poetry to performance. We all have doubts and misgiving so it’s refreshing to see designers put it at the forefront. The biggest lesson I got out of his talk was that designers don’t need to always create perfect work. Some of the best work comes from work developed outside of a computer. Mostly, his point was to create passion projects. He also encouraged creators, to develop a variety of mediums, utilize collaboration and get in touch with your inner writer. Read More